export class GameEvent {
  public static readonly INIT_POKER: string = "INIT_POKER";
  public static readonly PLAY: string = "PLAY";
  public static readonly INIT_CORD: string = "INIT_CORD";
  public static readonly CLIIC_UIPOKER: string = "CLIIC_UIPOKER";
  public static readonly MOVE_FROM_PLAY_TO_RECEIVE: string = "MOVE_FROM_PLAY_TO_RECEIVE";
  public static readonly CHANGE_PLAY_POKER_STATE: string = "CHANGE_PLAY_POKER_STATE";
  public static readonly MOVE_FROM_CLOSE_TO_OPEN: string = "MOVE_FROME_CLOSE_TO_OPEN";
  public static readonly MOVE_OPEN_TO_RECEIVE: string = "MOVE_OPEN_TO_RECEIVE";
  public static readonly MOVE_FROM_OPEN_TO_CLOSE: string = "RESET_CLOSE_BY_POEN";
  public static readonly MOVE_FROM_OPEN_TO_PLAY: string = "MOVE_FROM_OPEN_TO_PLAY";
  public static readonly MOVE_FROM_PLAY_TO_PLAY: string = "MOVE_FROM_PLAY_TO_PLAY";
  public static readonly MOVE_FROM_RECEIVE_TO_PLAY: string = "MOVE_FROM_RECEIVE_TO_PLAY";
  public static readonly DRAG_TO_RECEIVE: string = "DRAG_TO_RECEIVE";
  public static readonly DRAG_TO_PLAY: string = "DRAG_TO_PLAY";
  public static readonly DRAG_ERROR: string = "DRAG_ERROR";
  public static readonly AUTO_RECEIVE: string = "AUTO_RECEIVE";
  public static readonly REVOKE_OPEN_TO_CLOSE: string = "REVOKE_OPEN_TO_CLOSE";
  public static readonly REVOKE_PLAY_TO_OPEN: string = "REVOKE_PLAY_TO_OPEN";
  public static readonly REVOKE_RECEIVE_TO_OPEN: string = "REVOKE_RECEIVE_TO_OPEN";
  public static readonly REVOKE_PLAY_TO_PLAY: string = "REVOKE_PLAY_TO_PLAY";
  public static readonly REVOKE_RECEIVE_TO_PLAY: string = "REVOKE_RECEIVE_TO_PLAY";
  public static readonly AUTO_TO_PLAY: string = "AUTO_TO_PLAY";
}
